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Assassin’s Creed Shadows Trophies May Have a Major Problem

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Posted 7 hours ago by inuno.ai

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Summary

  • Assassin’s Creed Shadows trophies are easier to complete but require a constant online connection.
  • Gamers may face issues with trophies unlocking due to connectivity glitches.

Trophy hunters will be pleased to learn that Assassin’s Creed Shadows will be easier to complete than its predecessors, but connectivity issues may prevent Trophies from unlocking. Early access players have discovered that a continuous online connection to Ubisoft’s servers is required to unlock Trophies in Assassin’s Creed Shadows.

With the imminent release of Assassin’s Creed Shadows swiftly approaching, many eager fans will be looking forward to adding another Platinum to their Trophy collection. At least one player has even managed to earn 100% completion before Assassin’s Creed Shadows has even been released. Stallion83, a legendary name in the achievement-hunting world known for being the first player to hit one million Gamerscore in 2014, has revealed they hit the impressive milestone after around 65 hours of gaming.

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Assassin’s Creed Shadows Review

Assassin’s Creed Shadows is a spectacular return to form for the franchise, delivering one of the series’ more tightly focused historical adventures.

However, gamers eager to reach the 100% pedestal themselves may face some unexpected obstacles, and not due to the game’s difficulty. In their new Trophy Roadmap, achievement-hunting guide author PowerPyx has given Assassin’s Creed Shadows a 3.5/10 difficulty rating, meaning players should have an easier time unlocking all the new game’s Trophies than in its gargantuan predecessors Odyssey and Valhalla. Instead, the issue is one of connectivity. PowerPyx indicates that players must remain continually online and connected to Uplay servers or run the risk of missing crucial Trophies.

Assassin’s Creed Shadows Trophy Progression Requires Constant Online Connection

“Trophies don’t unlock when disconnected from the internet or if the Animus Hub launcher loses connectivity to Ubisoft servers,” writes PowerPyx. Despite being an entirely single-player, story-driven RPG, Shadows apparently requires a constant online connection to register progress. Many Trophies might not unlock instantly, instead popping when the game is next booted up, making it even more awkward to tell whether achievement progress has been registered correctly or delayed. Trophies tied to narrative milestones could be especially frustrating, potentially requiring players to replay Assassin’s Creed Shadows‘ lengthy story to that point. Supposedly Act 2 is particularly prone to glitches, and PowerPyx recommends players make manual saves frequently, especially after each of the game’s 12 main Onryo/Shinbakufu bosses.

“Trophies don’t unlock when disconnected from the internet or if the Animus Hub launcher loses connectivity to Ubisoft servers.”

Hopefully, these connectivity issues will not prove problematic for many players. However, other gamers will surely see this online requirement, along with Ubisoft’s inclusion of in-game stores and battle passes, as a further example of the gaming industry’s intrusion and commodification of their single-player games. This is but the latest point of contention in a release plagued with controversies, which have even drawn the attention of the Japanese Prime Minister. Assassin’s Creed Shadows will launch on PC at midnight EST on March 20, while Xbox and PS5 players can jump on at midnight in their local time zones.

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