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Final Fantasy 17 Could Take the Opposite Approach as FF16 in One Key Area

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Posted 3 days ago by inuno.ai

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Final Fantasy 16 took a bold step for the series, narrowing its focus to a single playable protagonist, Clive Rosfield, supported by a rotating cast of allies. While this decision created a more cinematic experience, it also distanced the game from the party-based systems that had long defined the franchise. As speculation builds for Final Fantasy 17, Square Enix may want to consider embracing a larger ensemble cast, following in the footsteps of classic entries like Final Fantasy 6.

A return to a robust party system could give Final Fantasy 17 a broader narrative scope and introduce a variety of character-driven subplots. Games like Final Fantasy 6 excelled by weaving together personal stories across a sprawling ensemble. Bringing that structure into the modern era could result in a game that feels more dynamic and engaging.

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Final Fantasy 7’s Gold Saucer provided tons of fun and flavor, and the next main entry should include a similar mini-game hub locale.

A Full Party System Could Deepen Storytelling in Final Fantasy 17

One of the most memorable aspects of Final Fantasy 6 was its expansive cast of over a dozen playable characters, each with a unique backstory. The narrative frequently shifted perspectives, giving players a comprehensive view of the world. For example, Terra’s struggle with her identity as a half-Esper brought emotional weight to the story, while Locke’s relentless search for a way to save Rachel highlighted themes of loss and perseverance. Even more minor characters like Cyan, who endured the loss of his family at Doma Castle, had meaningful character arcs that made the world feel lived-in.

In contrast, Final Fantasy 16 primarily focused on Clive’s personal journey, limiting the exploration of other characters. While Cid, Jill, and Dion had compelling moments, they remained secondary to Clive’s narrative. Final Fantasy 17 could modernize the ensemble storytelling approach by providing more agency over character interactions and development. Games like the Persona series have demonstrated how shifting between perspectives can strengthen emotional stakes, and Square Enix could use a similar structure to deepen the impact of its characters.

Modern Combat with Classic Team Synergy in Final Fantasy 17

While Final Fantasy 16 offered fast-paced action combat with cinematic flair, it lacked the strategic depth that party-based systems provide. In Final Fantasy 6, combat was built around synergy, with each character offering distinct abilities that encouraged experimentation. For instance, Sabin’s Blitz commands rewarded players for mastering fighting game-style inputs, while Edgar’s Tools were effective for targeting multiple enemies. The freedom to build unique party compositions allowed players to adapt their strategy to different challenges.

Final Fantasy 7 Remake brought this party composition concept into a modern setting by allowing players to swap between characters mid-battle, each with their own combat style. Square Enix could expand on this idea in Final Fantasy 17, introducing more diverse combat mechanics and cooperative abilities that emphasize teamwork. Imagine a scenario where players control a character like Terra, unleashing devastating magic attacks, while a tank character like Cyan provides defensive support.

Additionally, Final Fantasy 6 introduced scenarios that forced players to split into multiple groups, adding strategic depth beyond individual combat. Square Enix could implement a modern version of this in Final Fantasy 17, encouraging thoughtful party management and rewarding players for experimenting with different team combinations.

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Potential Challenges of a Larger Cast in Final Fantasy 17

Expanding to a large roster in a modern AAA game presents challenges. Final Fantasy 16 maintained tight narrative pacing by limiting its cast, which allowed for detailed character development. Expanding to a broader ensemble risks creating underdeveloped characters or diluting the main narrative. However, Square Enix could counteract this by taking inspiration from games like Mass Effect, which used loyalty missions to ensure each party member had a meaningful arc.

Final Fantasy 6 balanced its large cast by offering optional character development moments, like Locke’s quest to save Rachel or Shadow’s dream sequences that gradually revealed his past. In a modern context, Final Fantasy 17 could implement similar side quests and optional cutscenes that reward players who invest time in understanding each character.

Technological advancements in motion capture and voice acting also offer opportunities for a more immersive storytelling experience. While Final Fantasy 6 relied on pixel art to convey emotional moments, Final Fantasy 17 could use nuanced facial expressions and cinematic dialogue to elevate those interactions.

Final Fantasy 17 has the opportunity to embrace the strengths of its predecessors while innovating with modern design. By revisiting the ensemble party system and offering deeper character-driven storytelling, it could provide fans with a more traditional and squad-based experience. While the single-protagonist approach of Final Fantasy 16 had its merits, the next installment could benefit from the narrative complexity and strategic depth that defined earlier entries.

Final Fantasy 16 Tag Page Cover Art

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Released

June 22, 2023

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M For Mature 17+ Due To Blood and Gore, Partial Nudity, Sexual Themes, Strong Language, Violence

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