Final Fantasy 7 Rebirth has an interesting economy. Many of the items players can purchase at shops are available through other means, whether that be finding them in the game world or earning them through various minigames and challenges. On top of that, weapons are blocked from resale and cannot be bought again once they are found in the world.

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Because of this, players might be wondering what exactly should they sell and when. The list below will make sure players always have access to funds to buy the accessory, armor, materia, or support item they desperately want. Nothing feels worse than not being able to afford something one needs at a shop, and nothing feels better than having a boatload of gil to burn.
Updated On March 18th, 2025: There are tons of items to find throughout each region of the game. This list has been reworked with new items being added to it to more clearly state what items you should be selling with every trip to a merchant. Some of the entries have also been reworked to cover players who are further in the game and are in better positions to sell early-game items that may not be as useful especially when compared to the more options that are now available.
8
Excess Forageable Materials
Resources Found In The World

- Iron Ore
- Lea Titanium
- Numinous Ashes
- Planet’s Blessing
- Plant’s Favor
- Planet’s Blessing
Rebirth includes a robust and easy-to-understand crafting system. The open areas are absolutely riddled with crafting materials and picking them up while running around on foot or on chocobo is effortless. Players will stack up 99 of the more common resources quickly.
Once this happens, the game notifies them that they cannot pick up anymore of that particular resource. Players have two choices at this point: craft some items, or head to the shop to sell the materials. Either option is valid, but the latter will help clear some space in the inventory while also racking up some gil.
This is perhaps the best option for players who are really strapped for cash, since resources out in the field are virtually infinite, making them an endless source of Gil.
7
Monster Drop Materials
You’ll Be Slaying A Lot Of Monsters

- Beast Bone
- Exquisite Beast Spine
- Beast Talon
- Beast Pelt
- Exquisite Beast Hide
There are a lot of materials that you’ll randomly pick up after finishing a fight. Unlike forageable materials, these are picked up automatically, meaning no matter your play style, you’ll end up with a huge list of them throughout the game. Unless you start selling them, you’ll hit the max of 99, and any more beyond that will just be useless.

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The items listed above are dropped by monsters fought throughout the game, so you’ll for sure be able to stack up on 99 of each of them multiple times throughout the game. Leave a few in your inventory in case you do need them for crafting, but start selling them off the minute you pass 40 even if it’s just to make room for more.
6
Cushions
A Necessary Item, But You Don’t Need 90 Of Them

- Craftable and found in the world.
- Only usable at Chocobo stops.
Managing resources is important for exploration. Players always want to make sure they have enough healing items to stay out in the open-world environments without having to resupply at a town.
Cushions are particularly helpful for making sure MP and HP are always refilled, but players can also become inundated with them through crafting and finding them out in the world. As long as they have between 15 and 20 cushions they are safe from running dry. The excess ones can be sold off for some cash.
5
Excess Materia
Helps Keep The Inventory Well Organized

- Leveled up materia sells for more.
- Materia is bought, found, or traded in for intel points with Chadley.
Players generally should never have to purchase Materia from stores unless there is something they really want for a particular build. Otherwise, anything on sale should come into the inventory one way or another.
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In fact, the Materia Cloud finds in the world will add up and give the party numerous duplicates. When this becomes too much to handle, feel free to offload some of the Materia at a shop. It will award some gil and make sorting through the inventory easier.
Players will probably want at least two of every Materia just to be safe for future battles that might switch parties mid-battle. Additionally, equipping Materia to non-active party members still grants those Materia’s AP.
4
Old Armor
If The Stat Number Is Lower, Get Rid Of It

- Armor is found throughout the world.
- There is a clear hierarchy of better armor that makes old armor worthless.
Equipping armor does not have a lot of nuance in Final Fantasy 7 Rebirth. There is usually a choice between something beneficial to magic users and something beneficial to melee attackers. Players won’t find the same subtleties of equipment as they would in RPGs like Baldur’s Gate 3 or Fallout.
Because of this, it is pretty simple to sell obsolete armor at shops. Just be sure to keep some excess armor for more than three party members. Even though most of the time, players only have to worry about the three active members, there are segments when players need to equip their whole party for a fight.
3
Single Element Materia
There Are Better Options Out There

- Fire Materia
- Ice Materia
- Lightning Materia
- Wind Materia
Aside from just selling excess Materia and making sure you don’t have more than you can reasonably use, you’ll want to start considering selling off the early-game single-element Materia. While they can easily reach high levels, there are other Materia that cover two elements with only one materia, and these are much more useful.
Not every character should be using offensive magic anyway, since support materia may be more worthwhile to fit their unique playstyles. Single-element materia will be used throughout the beginning of the game, so it will also be leveled up a few times, meaning it will sell more than the level 1 excess Materia you’re also selling off.
2
Grenades
Useless Attack Items Can Be Sold

- Does 200 damage.
- Use an ATB bar.
Like most JRPGs, players will find offensive items they can use in combat. Depending on the type of player they are, they will either depend on these for a little while or forget about them as they build up a stockpile during the course of the journey.

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They are more useless in Final Fantasy 7 Rebirth than in other JRPGs. Players can regularly attack, and items eat up one bar of the ATB gauge. Most abilities that similarly use ATB generally do more damage than a Grenade, so players are always better off using an ability rather than one of these items. With this in mind, their best use is to sell them at shops for some money.
1
Inferior Versions Of Accessories
If All They Do Is Raise Stats, Sell Them When A Better Version Comes Along

- Keep most accessories with special features for unique fights.
- Accessories that increase vitality and strength have improved versions later on.
On Easy and Normal difficulty, players can get past the game without thinking too hard about their accessories. There are some difficult optional bouts where they might have to be a little more strategic, but other than that, they can focus their accessory slots on strength or vitality.
These types of accessories have better versions as players progress through the story, meaning the old ones become utterly useless for anything else other than selling. Players will definitely find more than they need out in the world, so they might even have a surplus of accessories before they become completely obsolete.

- Released
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February 29, 2024