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Rainbow Six Siege X’s Biggest Testing Feedback Isn’t What You’d Expect

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Posted 6 hours ago by inuno.ai

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When a game like Rainbow Six Siege X enters its testing period, players typically focus on things like balancing tweaks, Operator reworks, or map adjustments. Of course, this is to be expected with a game that has such a dedicated fan base, as any major moves like Siege X moving forward would need to be examined closely. However, Rainbow Six Siege X‘s most talked-about feedback wasn’t about weapon stats or gadget synergy. Instead, it revolved around an unexpected aspect that caught the developers somewhat off guard.

Game Rant recently attended the Rainbow Six Siege X showcase in Atlanta, Georgia, where we sat down with game director Joshua Mills to talk about Siege‘s past, present, and future. During the interview, Mills disclosed one of the most interesting anecdotes about some feedback Ubisoft received during Siege X‘s testing period, and it likely isn’t what anyone would expect.

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Game Rant was recently invited to Atlanta, Georgia to check out Rainbow Six Siege X, its new activity, and all the changes it’s bringing to the game.

Rainbow Six Siege X Received the Biggest Feedback for Weapon Inspect During Testing

One of the most surprising takeaways from Rainbow Six Siege X‘s testing phase was how players reacted to the new features. Ubisoft introduced a range of ambitious mechanics, all designed to enhance the game’s core tactical gameplay. Yet, in spite of everything else Siege X introduced, the loudest and most enthusiastic response came from something that has nothing to do with the game’s mechanics or visuals — weapon inspection. It was a surprising moment that perfectly encapsulates how even the smallest additions to a game can have a massive impact on the excitement of its players. When asked about feedback received during Siege X‘s testing, Mills responded,

“The funniest part, whenever we showcased all this, we show all this crazy stuff and all the things, and then there’s weapon inspect, and that’s what always got the craziest cheers. I’m geeking out about momentum-based movements and advanced rappel and stuff, and they’re like, “Weapon inspect is the best thing!” And I get it.”

Of course, weapon inspect is something the Rainbow Six Siege community has been requesting for several years now, as they don’t just want to show off their weapon skins to other players – they also want to see them for themselves in-game. When using weapon inspect in Rainbow Six Siege X, the player’s Operator brings their weapon up close to the screen and moves it around so that players can view it from every angle. This means that while players are waiting for the round to begin, or just waiting in a dark corner for that unaware Operator to traipse through the door, they can fully appreciate the weapon skins they work so hard to acquire.

At the showcase in Atlanta, anytime one of the content creators playing the game used the weapon inspect function, the crowd roared louder than they ever did at anything else. Needless to say, it’s clearly something that Rainbow Six Siege fans have long desired, and they finally get it with the launch of Siege X on June 10. Weapon inspect wasn’t the only thing that left testers’ jaws on the floor, however, as Ubisoft had some other secrets up its sleeve for players to discover, including a momentum-based movement change. Mills continued,

“We had a bunch of people come over to Montreal, and when they were there, there was one feature we didn’t talk about. And we didn’t talk about it because we wanted to see if they would notice it. And I remember the first batch that they got into a bunch of the creators got on the roof of Clubhouse, and they started running down the air conditioners because someone felt the momentum-based movement change. And when they went, they saw it, and they climbed back up and then ran back down. And then all of them are just standing on the roof, running down the air conditioners because that system just changes the moment, and you feel it immediately.”

While momentum-based movement and other mechanical upgrades are sure to make for a better tactical experience in Rainbow Six Siege X, it’s the long-awaited addition of weapon inspect that has clearly stolen the show. More than anything, it’s perhaps a sign of just how much modern gamers have come to crave and value personalization and immersion in a video game, even when it’s in a competitive shooter.

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Released

December 1, 2015

ESRB

M for Mature: Blood, Drug Reference, Strong Language, Violence

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