Summary
- Marvel’s Spider-Man 2 receives its sixth major update since its PC launch in January.
- Patch 6 includes various bug fixes and stability improvements, all based on player feedback.
- Insomniac and Nixxes have now resolved issues related to frame generation, addressed a high frame-rate related bug, made improvements to NVIDIA DLSS Ray Reconstruction, and more with the latest update.
Developers Insomniac Games and Nixxes Software have released yet another update for the PC version of Marvel’s Spider-Man 2, marking the sixth major update since its launch earlier this year. The latest patch brings Marvel’s Spider-Man 2 to version 1.318.1.0 and is available to download right now on both Steam and the Epic Games Store, with another handful of significant bug fixes and stability improvements.
After launching for the PlayStation 5 back in October 2023, Insomniac Games once again teamed up with Nixxes Software to develop a PC port of the smash hit sequel. Unfortunately, despite a positive reception upon its initial console release, Marvel’s Spider-Man 2 launched to mixed reviews on PC. The title made its way to Steam and the Epic Games Store back in January, but a myriad of performance issues left fans disappointed by the port. Many users claimed they were experiencing crashes every 10 minutes, with some describing the overall game as “rough.” Thankfully, the developers have continued to release a steady stream of new updates to address the issues.

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With numerous updates for the PC version of Marvel’s Spider-Man 2 having been deployed in recent weeks, the sequel has managed to claw its way to a “mostly positive” rating on Steam. However, with issues still being reported by players, Insomniac and Nixxes have once again released a new update for fans to download. According to the official patch notes, which can be found further down this article, update 1.318.1.0 brings various bug fixes and stability improvements to the title. Fans will be pleased to know that the studios have now resolved issues related to frame generation, fixed a high frame-related bug, made improvements to NVIDIA DLSS Ray Reconstruction, and more.
It was only just last week that a new update for Marvel’s Spider-Man 2 was released, which once again included a plethora of different performance optimizations, stability improvements, and bug fixes. Patch 5 improved performance in instances with Venom and Symbiotes and made several raytracing-related improvements. Numerous other changes were also made, including several visual bug fixes and optimizations related to aspects such as reflections, shadows, and textures.
As Marvel’s Spider-Man 2 has been plagued by glitches and performance-related bugs since its PC release earlier this year, fans have been pleased to see the two studios remain committed to improving the game’s performance on the platform. One user on Twitter responded to the update by saying, “6 patches in a month. I respect that,” while another called it “an example for other developers.” All of the latest bug fixes and improvements can be found in the official patch notes below.
Marvel’s Spider-Man 2 Patch Notes for March 20 Update
- Fixed a bug that could cause distortion of visual effects when using AMD FSR Frame Generation in combination with upscaling.
- Resolved a bug where ghosting could occur when NVIDIA DLSS Frame Generation and upscaling was enabled, causing parts of the player suit to become invisible.
- Addressed a bug that could cause mission trails to appear as a white tube for some players.
- Fixed a bug that could cause Harry to appear twice when assisting in combat during the mission ‘Anything Can Be Broken’.
- Players will no longer get stuck in the New Threads mission when crawling on the pipes with a very high frame rate.
- Addressed a bug that prevented some players from receiving calls after missions, blocking their progress.
- The ground will now appear shattered after performing a Ground Strike.
- Resolved a bug that caused a dotted line to appear on screen during some cinematics when upscaling was used.
- Addressed a bug where audio would desynchronize if the user changed the application focus while a cutscene was loading.
- Various improvements to NVIDIA DLSS Ray Reconstruction related to ray-traced ambient occlusion and ray-traced shadows.
- Updated Intel XeSS upscaling to version 2.0.1. This fixes bright visual artefacts that could occur when using XeSS upscaling.
- Various stability improvements.